![]() ![]() Sharks, jellyfish, and other nasties from the previous games are merely window decorations. You don't have to worry about running out of health or breath. The levels are small, which means you'll rarely feel lost, and gathering the items you need to unlock each key glyph only takes a minute or two. is the Ecco the Dolphin experience whittled down to its bare essentials. Press A+1+2 simultaneously on the Wii Remote at the title screen to access various options, including the hard mode that increases the level count from 18 to 27. ![]() Enemies can't hurt you in Ecco Jr., so there was no reason to include the ramming attack and killer sonar from the previous games. The controls are easy to master because you only have to worry about using the D pad to swim, one button to kick in a burst of speed, and the other button to fire a sonar beacon that helps Ecco latch onto items. For each of those missions, you have to navigate underwater caverns and perform various collect-a-thon tasks, such as gathering pieces of treasure or bringing a baby turtle back to its mother. The hard setting doesn't make things more difficult, it simply adds nine more missions to the mix. On the normal setting, there are 18 missions to complete. is a 2D underwater adventure that puts players in control of a young bottlenose dolphin or an Orca whale. Rather than fix the aimless mazes or collision problems people experienced in the first two games, the developers instead chose to strip away the hazards and breath meter entirely, gearing the third game toward the littlest of little ones.Įcco Jr. lacks the challenge and purpose found in the previous Ecco the Dolphin games. ![]()
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